SimCity

Not actual real life games, but things that could one day become games.

SimCity

Postby mange » Thu Mar 07, 2013 4:14 pm

I'm curious if anyone has played the new sim city in a group (or at all)
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Postby Sergi » Thu Mar 07, 2013 7:49 pm

Word on the street is avoid at all costs.

City pop maxes out under 300k, SimCity 2000 had 20M and SimCity 4 topped out at 8M. Add in all the nonsense with always on internet connection in your single player game (and the whole - thing doesn't work bit with the launch) and even Amazon has pulled it from their store.
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Postby Chrono2x » Thu Mar 07, 2013 10:27 pm

I've heard all of that, but also that it is still pretty fun, but to still avoid it until they have the server issues figured out. After that, perhaps reexamine it.
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Postby Madd » Thu Mar 07, 2013 11:00 pm

I too have been watching the new SimCity with great interest. I believe it is a wise choice to avoid that game like it has the plague until Maxis and EA gain some control of the major issues.

I was not aware of the city population limitations were so low with this version. BOO!!

On the other hand if the game has a general chat I hope they have a leave chat feature. I really don't care about seeing ascii penis art by the latest Picasso while I build my city. If I want to see ascii art, I will make my own.
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Postby Tasec » Fri Mar 08, 2013 11:22 am

The low population cap is due to performance concerns. The game tracks every sim, vehicle, and building in the game. The city sizes are smaller though (4 sq km), so you can still reach a high population density.

I am considering getting the game. My biggest concern is the connection requirement, simply because it's annoying and unnecessary. If we get a few of us playing it I'll give it a shot.
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Postby mange » Fri Mar 08, 2013 11:33 am

I was seriously annoyed by the always on requirement, and their ability to pull the plug on the game. However, after reading about the potentially collaborative nature of the regions, I'm almost intrigued enough to get this, perhaps in a while after the performance crap has passed. However I'm generally hating on EA, and kicking myself for D3.
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Postby Sergi » Fri Mar 08, 2013 3:48 pm

If you are in an 'open' region and players in your region stop playing then your city will be unable to sell / perform in a specialized manner. The cities of the other players remain locked. This makes region wide tasks challenging to say the least as you need to herd 40 anonymous cats into doing the same task (with respective specializations) without anyone taking advantage of the group or just quitting the game.

There is no mechanism for replacing dead cities in a region, or even for accessing your city from another server, so I don't have any hope of them figuring this out given more time.

Also, reports from those who have gotten into the game suggest the buildable area can be exhausted within an hour of gameplay.

The AI in the game, for which city size and network performance were sacrificed, is slow and dumb. It'll take a while for your buildings to actually hire, or your citizens to respond to a drop in the crime rate, for instance. This also shows up in pathing for school busses and police cars. You'll end up with 40 squad cars following each other around trying to stop crime and a whole city not being served. Also fun, criminals in jail still contribute to the 'crime rate' metric (probably the criminal in the squad car conga line as well).

Oh, and one final piece of awesome. You can build parks in other people's cities. These parks can destroy existing structures.

There should be no faith placed in the hope of this game working out the kinks in time.
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Postby Sergi » Tue Mar 12, 2013 7:21 pm

According to those still struggling with Sim City, the sim simulation is trivial: http://answers.ea.com/t5/Miscellaneous- ... m-p/737060

Short answer, all agents operate FIFO purely with no memory or context. So they always attempt to reach the closest matching slot for their type (looking_for_work, going_to_school, going_home) and don't descriminate (same job I had yesterday, gradeschool before highschool, my home). Street cars can take up shoppers, as can shopping malls and casinos, put the street car upstream of the casino and no one will go into the casino.

This is why all police cars follow each other around (they are all responding to crime #1 and won't go to #2 until #1 is 'filled'), why traffic is terrible, why everything in game takes so long to adjust to new topologies and capacities. All agents have to filter through every available slot one at a time until all slots are filled or agents allocated - every time a decision is made.

Play Tropico 4 instead. It is on sale on Steam, has a catchy soundtrack, and works how one would expect.
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Postby Azyr » Thu Mar 14, 2013 7:14 am

SimCity modded so it can be played offline indefinitely, here is the article

http://www.eurogamer.net/articles/2013- ... definitely
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